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Forums > Tournament Info > 2016 Playthrough Smash Brothers Brawl
2016 Playthrough Smash Brothers Brawl
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erockwashere

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Escapist Day 1
Escapist Day 2

Goldsboro, NC
Posts: 38
Post Date: 02/07/16 @ 8:47PM Topic: 2016 Playthrough Smash Brothers Brawl

Wiimotes and Classic Controller please take out your batteries when not in use; not only will this save battery life, but it prevents accidental interference and delay for tournament matches.

Be mindful of what you bring. If you bring your own controller of any kind you are fully responsible for it. We here at CGS are not responsible for any lost or stolen items so please do not trust people with your stuff.


Hardware macros, turbo, or other hardware assisted mechanisms are strictly forbidden.

Tournament Format



No items, No smash ball


Each match will with 8 minutes and 3 lives, a set of 2 out of 3. Single Elimination

Once your match is complete, please exit the station and approach the head desk in the room.

Final match will be best 2 of 3 with 8 minutes and 3 lives.

Maps will be randomly selected for the 1st game the loser will pick a map from the counter map list or standard map list. When picking a map, you cannot pick a map you already won a game on during a match.

Consensual Rule


If both players agree on picking a stage not on either list, then it can be played.

Remind 101


Remind 101 is a text based alert system. It allows me to send a mass text to everyone who signs up to the list. To sign up send a text to the number provided and you’ll be added automatically. I’ll be using this system heavily for the benefit of players not in the room or else were in the event.

There is no cost to sign up, and please check with your service provider on your texting limits and rules. If you want to stay up to date when the a batch of matches are about to begin “SIGN UP PLEASE” This is the only way I can keep in touch with you when you leave.

Tied Game Rules


If the timer runs out, the victor is determined first by stock and then by percentage.

If the timer runs out, and both players have the same damage and stock, or die simultaneously there will be a 2 minute 1 stock Sudden death match on Final Destination. (In game sudden deaths are to be ignored)


Other rules


Meta-Knight is banned

Stalling, the act of avoiding all conflict, to the point of the game becoming unplayable. Example, Sonic’s neutral B attack under a stage, or using chain grabbing infinitely against a wall or any way else (building up damage around 300%) Stalling in any form WILL GET YOU DISQUALIFIED!

Running away from an opponent to reach a better position is not stalling.

Wobbling is banned.

King Dedede's standing/moving infinite grab is banned.
A game ending in a "Suicide kill" will go to the player doing the suicide move, in example

"Bowser's flying slam over the stage." This comes into effect when the game goes to a sudden death match, instead of ending the match. Example Using Bowser's flying slam, but the game goes into a sudden death. The sudden death will be ignored and Bowser is made winner.




Standard map list:


Battlefield
Final Destination
Smashville
Yoshi's Island(brawl)

Counter Pick Stages:


Helberd
Delfino Plaza
Corneria
Lylat Cruise
Pokemon Stadium 1(Melee)
Rainbow Cruise
Castle Siege

These rules may still be updated so please keep posted

[Edited on 01/18/17 @ 10:44PM]


CGS Tournament Director/Website Admin/Promotion & Marketing/Awards Announcer

HyperPikachu

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Member

Pikeville, NC
Posts: 14
Post Date: 02/13/16 @ 12:37AM Topic: Re: 2016 Playthrough Smash Brothers Brawl

"Remind 101"
What number do we text "SIGN UP PLEASE" to? Also, will this system be used for the Super Smash Bros. U tournament as well?
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