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Forums > Tournament Info > 2016 Playthrough Smash Brothers Melee
2016 Playthrough Smash Brothers Melee


2011 CGS
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Escapist Day 1
Escapist Day 2

Goldsboro, NC
Posts: 38
Post Date: 02/07/16 @ 8:51PM Topic: 2016 Playthrough Smash Brothers Melee

This is a BYOC Tournament (Bring your own controller)

Be mindful of what you bring. If you bring your own controller of any kind you are fully responsible for it. We here at CGS are not responsible for any lost or stolen items so please do not trust people with your stuff.

Hardware macros, turbo, or other hardware assisted mechanisms are strictly forbidden.

Tournament Format

No items

Each match will with 8 minutes and 3 lives, double Elimination. set of 2 out of 3.

Once your match is complete, please exit the station and approach the head desk in the room.

Final match will be best 2 of 3 with 8 minutes and 3 lives.

Maps will be randomly selected from the standard map list for the 1st game the loser will pick a map from the counter map list or standard map list. When picking a map, you cannot pick a map you already won a game on during a match.

Consensual Rule

If both players agree on picking a stage not on either list, then it can be played.

Remind 101

Remind 101 is a text based alert system. It allows me to send a mass text to everyone who signs up to the list. To sign up send a text to the number provided and you’ll be added automatically. I’ll be using this system heavily for the benefit of players not in the room or else were in the event.

There is no cost to sign up, and please check with your service provider on your texting limits and rules. If you want to stay up to date when the a batch of matches are about to begin “SIGN UP PLEASE” This is the only way I can keep in touch with you when you leave.

Tied Game Rules

If the timer runs out, the victor is determined first by stock and then by percentage.

If the timer runs out, and both players have the same damage and stock, or die simultaneously there will be a 2 minute 1 stock Sudden death match on Final Destination. (In game sudden deaths are to be ignored)

Other rules

Stalling, the act of avoiding all conflict, to the point of the game becoming unplayable.

(Mewtwo's Soul Stunner Glitch or the Ice Climber freeze glitch), or any glitch that freezes the game or stops your opponent from controlling their character or indefinitely freezing.

Stalling in any form WILL GET YOU DISQUALIFIED!

The rising pound and peach bomber on the wall are only banned if they are being use to stall. Using them to recover is acceptable

Running away from an opponent to reach a better position is not stalling.

Wobbling is banned.

Standard map list:

Final Destination
Dreamland 64
Fountain of Dreams

Counter Pick Stages:

kongo Jungle
Pokemon Stadium
Rainbow Cruise
Yoshi's Island: (Yoshi's Story)

These rules may still be updated so please keep posted

[Edited on 01/18/17 @ 10:45PM]

CGS Tournament Director/Website Admin/Promotion & Marketing/Awards Announcer

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