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Forums > Tournament Info > 2017 Super Smash Bros. Melee Rules
Sticky topic 2017 Super Smash Bros. Melee Rules
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Posts: 52
Post Date: 01/05/17 @ 5:36PM Topic: 2017 Super Smash Bros. Melee Rules

Super Smash Bros. Melee
A. Game Settings
● Stocks: 4
● 1 v 1
● Time Limit: 8 minutes
B. Stage List
Starter Stages
● Yoshi’s Story
● Fountain of Dreams (singles only)
● Battlefield
● Final Destination
● Dream Land
● Pokémon Stadium (doubles only)
Counterpick Stages
● Pokémon Stadium
● Kongo Jungle 64 (doubles only)
C. Additional Rules
● Stage Striking: Players eliminate stages from the Starter/Neutral list
until there is one stage remaining. The player/team without port priority
strikes first. Then the other player/team strikes two stages. Then the
player/team with port priority strikes one more stage and the remaining
stage is used for the first game of the set.
● Stage Bans: After each game of the set, before counterpicking, the
player who won the previous game may ban one stage from either the
starter or counter pick list. This rule is not in effect for best of 5 sets.
● Stage Clause: A player/team may not pick any stage they previously
won on during the set.
● Neutral Start: The following ports are to be used when a player/team
invokes the neutral start rule. players may elect to move to opposite
sides of the stage and then count down prior to starting the match.

[Edited on 02/02/17 @ 6:41PM]

Johnna Koonce
Carolina Games Summit
Executive Producer

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