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Forums > Tournament Info > 2017 COD Modern Warfare Rules
Sticky topic 2017 COD Modern Warfare Rules
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Posts: 52
Post Date: 01/25/17 @ 1:55PM Topic: 2017 COD Modern Warfare Rules


Any setting not listed below should not be changed from its default state within the private match lobby. the Global settings are to be used for all Game modes unless otherwise specified in the game modes specific section.
The hosting team is responsible for setting up a private lobby match with the correct settings and the correct map. If the hosting team starts the game with the wrong settings, it will result in penalties for that map/mode. Please refer to the Penalties section of this rules page.

Game Setup
General Settings
Pre-Match Timer: 15 Seconds
Pre Round Timer: 5 Seconds
Team Switching: Enabled
Spectating: Team Only
Spectating: First Person Only
Kill Cam: Enabled
Mini-Map Radar: Normal
Battle Chatter: Disabled
Announcer: Enabled
Sprint: Enabled
Turrets: Enabled
Streaks Persists Across Rounds: Disabled
Killstreak Delay: None
Radar: Disabled
Airstrike: Disabled
Attack Helicopter: Disabled
Spawn Settings
Respawn Delay: None
Force Respawn: Enabled
Wave Respawn Delay: None
Suicide Penalty: None
Health and Damage
Hardcore Mode: Disabled
Old School Mode: Disbaled
Health: Normal
Health Regeneration: Normal
Friendly Fire: Enabled
Number of Lives: 1
Team Kill Kick Limit: Unlimited
Headshots Only: Disabled
Explosive Delay: None
Search and Destroy
Game Options
Round Length: 2.5 Minutes
Score Limit: 6 Points
Bomb Timer: 45 Seconds
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Round Switch: Every Round
Silent Plant: Enabled

Game Types
Search and Destroy
Search and Destroy - Crash
Search and Destroy - Backlot
Search and Destroy - Strike
Search and Destroy - Overgrown
Search and Destroy - Crossfire
Item Restrictions

Weapon Attachments
Grenade Launcher
C4 x2
RPG-7 x2
Claymore x2
Frag x3
Special Grenades x3
Deep Impact
Bracket Play
Single Elimination: After losing a Match, Teams will be eliminated from the Bracket.

Default Start Time: All Round 1 Matches have the same default start time. After Round 1, all Matches have a unique default start time that is dependent upon the time at which the Teams’ previous Round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.

Double Forfeit: If a Match is not played and neither Team submits a Ticket requesting the Forfeit win, or both Teams otherwise Forfeit a Game/Match, the Game/Match win will be awarded to the higher seeded Team.

Seeding: Teams will be randomly seeded at of the close of Registration. Seeds are done in ascending order. Seed one is the highest seed.

Game Types in Rounds: Game Types will be set for each Round of the Bracket. These Game Types must be played and may not be substituted out.


Definition: The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used. The Host should set their party player limit to match the number of players for the specified match. (Example: Player Limit 8 for a 4 vs 4 match.)

Host and Side Choice for each Game: The higher seeded team at match time must host the first game. The lower seeded team will host the second game. This will alternate until a tie breaker game is required. The team with the higher combined Search and Destroy rounds won for all games leading up to the tie breaker in that match will host the tie breaker game. The Team that doesn’t Host a Game must choose to play as a faction (Marines, Spetsnaz, S.A.S, or OpFor)

Procedure: Hosting Players should create the Custom Game. As the hosting Team changes over the course of a Match, the new hosting Player should leave the Custom Game and create a new one. A lag test should be performed before the start of each game to ensure all players have an acceptable player to player connection.

Finish Games: If a player’s connection to the server becomes unreasonable during a game, the Game must still be played. The lag incident should be reported to tournament support immediately following that game.
Incorrect Ending: If the Host incorrectly ends a Game, their Team may Forfeit the Game.

All Matches

Match Length: All matches will be best of 3 games.
Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun. If a Match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of a Tournament Official. Teams may delay a Match between Games for up to five minutes. Teams can request that a Tournament Official enforce this five minute time limit. After five minutes of a Tournament Official enforced delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.

Minimum Required Players: Teams may only be short handed by one player in order to start a Search and Destroy Game. A Team will Forfeit the Match if they are missing more than one player than the match specifies by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
Disconnections: Search and Destroy Games must be restarted if a Player disconnects in the first 30 seconds and before the first kill. If a player disconnects from a search and destroy game after the first 30 seconds, the round should be completed. If the player who times out is on the hosting team, the host should end the game. If the player is on the non hosting team, the team should switch sides or leave the game to have match ended.

Normal Boundaries: Players who move their Character outside of the normal boundaries of a Map may Forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

Outside Players/Spectators: After a Custom Game has been created, only eligible Players on the two Teams and Staff members may be invited/join. If an ineligible Player joins a Game, the Game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible Player to a Game, they will Forfeit the Game.


No Shows: The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. No Shows must be verified by a Tournament Official.
Time Limit: Both teams must report the Match results within 10 minutes of its completion. Failure to report the Match results on time may result in a Forfeit.
Report Match Score: To report the Match results, Teams must report the Match Score accurately, with overall Games won being reported. For example, the Match Score can be reported as 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the Match length. Reporting the individual points for each Game is optional.

Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a Forfeit of a Game, Match, or Ban from GameBattles. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a Tournament Official. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.

Screenshots: At least one member of each Team should take a Screenshot(s) of each Game’s results in case proof is needed for a dispute. Screenshots should be clearly visible and contain the Game Score, all Players on both Teams, and a time stamp.

Disputes: In order to dispute Game results, Players/Teams must notify a Tournament Official, that they would like to Protest the Game before a new Game has begun. In order to dispute Match results, Players/Teams must notify a Tournament Official, that they would like to Protest the Match no longer than 15 minutes after the end of the Match.
Concessions: Teams may request that they be allowed to concede victory of a Game. Teams may request that their opponent not receive a Forfeit penalty. A Tournament Official must be contacted with these requests.

[Edited on 01/25/17 @ 1:58PM]

Johnna Koonce
Carolina Games Summit
Executive Producer

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