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Forums > Tournament Info > 2017 COD Infinite Warfare Rules **Updated: 02/10/17**
Sticky topic 2017 COD Infinite Warfare Rules **Updated: 02/10/17**
Author
Post
Will_Lane
Member
Organizer
2017 Attendee

Goldsboro, NC USA
Posts: 1
Post Date: 02/11/17 @ 11:21PM Topic: 2017 COD Infinite Warfare Rules **Updated: 02/10/17**

Prize Pool Breakdown

4 Teams
1st: 400
2nd: 200
3rd: 120

8 Teams
1st: 650
2nd: 250
3rd: 120

12 Teams
1st: 800
2nd: 300
3rd: 180

16 Teams
1st: 1000
2nd: 350
3rd: 190

Event Date: April 1st 2017

*Register by clicking tournaments button above

Time:

Doors Open: 10am
Tournament Start: Noon - 2am

Location:

Carolina Games Summit / Wayne National Building
139 W Walnut St, Goldsboro, NC 27530

Game Rules:

Search and Destroy
Game
Round Length: 1.5 Minutes
Round Win Limit: 6 Rounds
Win By Two Rule: Disabled
Win By Two Max Rounds: 8 Rounds
Round Switch: Every Round
COD Caster: Enabled

Advanced
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Silent Plant: Enabled

Player
Number of Lives: 1 Life
Max Health: Normal
Health Regeneration: Normal

Team
Spectating: Team Only
3rd Person Spectating: Disabled
Killcam: Enabled
Radar Always On: No
Respawn Delay: None
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled
Team Kill Punish Limit: Disabled

Gameplay:
Hardcore Mode: Disabled
CWL Tuning: Enabled
Headshots Only: Disabled
Cranked Timer: Disabled
Double Jump: Enabled
Wallrun: Enabled
Allow Payloads: Enabled
Payload Charge Rate: Disabled
Payload Score Modifier: x8
Perks: Enabled
Scorestreaks: Enabled
Persistent Streaks: Disabled

Hardpoint
Game
Time Limit: 5 Minutes
Score Limit: 250 Points
Cod Caster: Enabled
Advanced
Time to Capture Zone: Instant
Zone Lifetime: 1 Minute
Activation Delay Time: Disabled
Location Order: Linear
Scoring: Constant
Pause Time: Enabled
Capture Team Spawn Delay: Disabled
Use HQ Rules: Disabled

Player
Number of Lives: Unlimited
Max Health: Normal
Health Regeneration: Normal

Team
Spectating: Team Only
3rd Person Spectating: Disabled
Killcam: Enabled
Radar Always On: No
Respawn Delay: 2.5 Seconds
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled
Team Kill Punish Limit: Disabled

Gameplay
Hardcore Mode: Disabled
CWL Tuning: Enabled
Headshots Only: Disabled
Cranked Timer: Disabled
Double Jump: Enabled
Wallrun: Enabled
Allow Payloads: Enabled
Payload Charge Rate: Disabled
Payload Score Modifier: x1.25
Perks: Enabled
Scorestreaks: Enabled
Persistent Streaks: Disabled

Uplink
Game
Round Time Limit: 5 Minutes
Round Score Limit: Unlimited
Codcaster: Enabled

Advanced
Carry Score: 2 Points
Throw Score: 1 Point
Satellite Point: 1 Satellite
Practice Mode: Disabled
Drone Reset Condition: Never
Drone Reset Timeout: Unlimited
Idle Timeout: 15 Seconds
Explode on Timeout: Disabled
Carrier Armour: x0.75
Show Enemy Carrier: 3 Seconds

Player
Number of Lives: Unlimited
Max Health: Normal
Health Regeneration: Normal

Team
Spectating: Team Only
3rd Person Spectating: Disabled
Killcam: Enabled
Radar Always On: No
Respawn Delay: 5 Seconds
Wave Spawn Delay: None
Force Respawn: Enabled
Friendly Fire: Enabled
Team Kill Punish Limit: Disabled

Gameplay
Hardcore Mode: Disabled
CWL Tuning: Enabled
Headshots Only: Disabled
Cranked Timer: Disabled
Double Jump: Enabled
Wallrun: Enabled
Allow Payloads: Enabled
Payload Charge Rate: Disabled
Payload Score Modifier: Normal
Perks: Enabled
Scorestreaks: Enabled
Persistent Streaks: Disabled

Maps & Game Mode Combinations
Search and Destroy
Search and Destroy - Crusher
Search and Destroy - Retaliation
Search and Destroy - Scorch
Search and Destroy - Throwback

Hardpoint
Hardpoint - Breakout
Hardpoint - Retaliation
Hardpoint - Scorch
Hardpoint - Throwback

Uplink
Uplink - Frost
Uplink - Precinct
Uplink - Throwback

Item Restrictions
Payloads
Reaper
Micro Turret
Phase Shift
Traits
Ping
Persistance
Infusion
Supercharge
Perception
Relay
Market Target
Heightened Senses
Rushdown
Lethals
Plasma Grenade
Seeker Grenade
Trip Mine
Exploding Drone
Black Hole Projector
C4
Tacticals
Personal Radar
Dome Shield
Cryo Mine
Nano Shot
Perks
Perk 1
Overclock
Perk 2
Tracker
Perk 3
Pinpoint
Wildcards
Overkill
Attachments
Fusion Mag
Hollow Point/Faraday Slug
Ram Servo
Akimbo
Auto Sear
Tracking Chip
Trojan
Weapons
Assault Rifles
M1
OSA
R-VN
LMGs
R.A.W.
Mauler
Titan
Shotguns
Reaver
DCM-8
Banshee
Rack-9
S-Ravage
Launchers
Spartan SA3
P-LAW
Howitzer
Sidearms
Hornet
UDM
Scorestreaks
UAV
Drone Package
CUAV
Vulture
Shock Sentry
Advanced UAV
Rig Restrictions
Each Player on a Team must use a different combat rig.
The Synaptic Combat Rig is banned.
Weapons Variants
Weapons can only be used in their base form. All weapons variants are restricted.
Hybrid Weapons
Players may still use these weapons contingent upon only using the default primary mode.
Type 2 - Assault Rifle Only
RPR Evo - SMG Only
EBR-800 - Sniper Rifle Only
a. Bracket Play:
1. Single Elimination: After losing a Match, Teams will be eliminated from the bracket.
2. Default Start Time: All round 1 Matches have the same default start time. After round 1, all Matches have a unique default start time that is dependent upon the time at which the Teams’ previous round results were submitted. Matches must be started by their default start time and played until completion. Postponing Matches is only at the discretion of the Administration.
3. Double Forfeit: If a Match is not played and neither Team submits a Ticket requesting the forfeit win, or both Teams otherwise forfeit a Game/Match, the Game/Match win will be awarded to the higher seeded Team.
4. Seeding: Teams will be seeded by CWL pro points at of the close of registration. Seeds are done in ascending order. Seed one is the highest seed.
5. Game Types in Rounds: Game Types will be set for each round of the bracket. These Game Types must be played and may not be substituted out.
b. Hosting
1. Definition: The Host is the Player who must create the custom Game and ensure that the proper settings and Map are used. The Host should set their party Player limit to match the number of players for the specified match. (Example: Player Limit 8 for a 4 vs 4 match.)
2. Procedure: Higher seeded Team must choose to act as Team A or Team B.

Team A gets first choice of which game they would like to host.
Team B gets second choice of which game they would like to host.
Team A gets third choice of which game they would like to host.
Team B hosts the remaining two games.

The Team that doesn’t host a game must choose which side they will play as for that Game.
3. Finish Games: If a Player’s connection to the server becomes unreasonable during a Game, the Game must still be played. The lag incident should be reported to tournament support immediately following that Game.
4. Incorrect Ending: If the Host incorrectly ends a Game, their Team may forfeit the Game.
c. All Matches
1. Match Length: Matches may be best of 3 or best of 5 Games.
2. Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun. If a Match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
3. Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of the Administration. Teams may delay a Match between Games for up to five minutes. Teams can request that the Administration enforce this five-minute time limit. After five minutes of an Administration enforced delay, if the delaying Team does not have the minimum required Players, they will forfeit the Match.
4. Minimum Required Players: Teams may only be short-handed by one Player in order to start a Search and Destroy Game. Teams will be forced to start a Game at the end of a Grace Period if they are still short-handed by one Player. A Team will forfeit a Match if they are missing two or more Players at the expiration of the Grace Period. The “Grace Period” shall be a period of 15 minutes following a Match’s start time.
5. Search and Destroy Games must be restarted if a Player disconnects in the first 30 seconds and before the first kill. If a Player disconnects from a Search and Destroy Game after the first 30 seconds or after the first kill, the Game must continue and the Player may rejoin the Game.
6. Normal Boundaries: Players who move their character beyond or otherwise outside of the normal boundaries of a Map may forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the character’s body passing through what should be a non-permeable surface or object, and moving into any area from which Your character registers shots on an opponent who is not able to register shots on Your character.
7. Outside Players/Spectators: After a custom Game has been created, only eligible Players on the two Teams and the Administration may be invited/join. If an ineligible Player joins a Game, the Game must be ended if the Player affects the Game and/or doesn’t leave within 30 seconds of joining. If a Player is found to have invited an ineligible Player to a Game, they will forfeit the Game.
d. Reporting
1. Time Limit: Both Teams must report the Match results within 10 minutes of its completion. Failure to report the Match results on time may result in a forfeit.
2. Report Match Score: To report the Match results, Teams must report the Match score accurately, with overall Games won being reported. For example, the Match score can be reported as 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the Match length. Reporting the individual points for each Game is optional.
3. Code of Conduct: Violating any rule in the Handbook, including, without limitation, any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a Game, Match, or Ban from AEL.
f. Penalties
1. Settings: For Search and Destroy, the hosting Team will forfeit all rounds where the incorrect setting(s) affected the Game. If a Game is hosted out of order, the hosting Team will forfeit that Game that was played out of order. For example, if Search and Destroy - MayDay is the second Game and played as the first Game, the hosting Team will forfeit Search and Destroy - MayDay. The first Game will need to be played.
2. Restricted Items: For Search and Destroy, use of any restricted item(s) will result in the loss of the round(s) the item(s) were used in if it affected Game play.
3. Premature Game Ending: Teams that force the Game to end prematurely by Player(s) switching teams, leaving the Game, inviting outside players, and/or the host ending the Game may result in the loss of the round and/or Game for Search and Destroy.
4. Players may not use a Turbo controller, a Button Macro controller or keyboard/mouse. Turbo controllers allow Players to press a button that results in their character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their character performing a set of actions that would normally require the Player to press multiple buttons. The Team using the ineligible equipment will forfeit that games of the match it was used on.
5. Modified Console/Hacks/Mods: Use of a modified/jail broken console, in Game hacks, and/or mods will result in the immediate disqualification of that Team. The Player(s) using the modified console, hacks, and/or mods will be suspended from GameBattles for up to seven hundred and thirty (730) days. The rest of the Team will be suspended for up to ninety (90) days.
6. Lack of Cooperation: Failing to comply with the Administration’s directions and/or requests may result in the forfeit of round(s), a Map, or the entire Match.
7. Failure to Report a Tournament Match: Any Team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be deducted leaderboard points.
8. Warnings: The Administration may issue a warning for infractions of the Handbook or these Online Tournament Rules, including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow Administration instructions. All warnings and penalties will be given to the Team and the individual Player. Teams and Players may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a Player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
9. Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Tournament being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, drug/substance abuse on-site, any illegal activities, betting or gambling on a tournament or match results, hate speech, and harassment.





[Edited on 03/31/17 @ 11:34AM]
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