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Forums > Tournament Info > 2018 Call of Duty: WWII 4v4
Sticky topic 2018 Call of Duty: WWII 4v4
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KilanaAnn

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Goldsboro
Posts: 52
Post Date: 01/30/18 @ 5:41PM Topic: 2018 Call of Duty: WWII 4v4

Gameplay Rules
Each event in the Competition will be subject to the following gameplay rules.

Game Modes
All Matches will be played using the Esports Game Modes. All Matches will be played using

the following Game Modes:
• Hardpoint
• Search and Destroy
• Capture the Flag

Map & Game Mode Combinations
Map & Game Mode Combinations are subject to change at any time. Future Map & Game Mode Combination changes may use downloadable content which is required to be
purchased in addition to the Call of Duty: WWII game.

9.2.1. Hardpoint
• Ardennes Forest
• Gibraltar
• London Docks
• Saint Marie Du Mont

9.2.2. Search and Destroy
• Ardennes Forest
• London Docks
• Saint Marie Du Mont
• USS Texas

9.2.3. Capture the Flag
• Ardennes Forest
• Flak Tower
• London Docks
9.3. Game Settings
9.3.1. Hardpoint

Game Rules
• Time Limit: 5 Minutes
• Score Limit: 250 Points
• Activation Delay: None
• Location Order: Normal
• CODCaster: Enabled

General Settings
• Pre-Match Timer: 15 Seconds
• Team Change In-Game: Enabled
• Spectating: Team Only
• Spectating POV: First Person Only
• Killcam: Enabled
• Mini-Map: Normal
• Battle Chatter: Disabled
• Announcer: Enabled

Spawn Settings
• Respawn Delay: None
• Force Respawn: Enabled
• Wave Spawn Delay: Disabled
• Suicide Penalty: 2.5 Seconds
• Team Kill Penalty: None

Health and Damage
• Hardcore Mode: Disabled
• Health: Normal
• Health Regeneration: Normal
• Friendly Fire: Enabled
• Number of Lives: Unlimited
• Teamkill Kick Limit: Unlimited
• Headshots Only: Disabled
• Explosive Delay: 7.5 Seconds
• Scorestreak Delay: 15 Seconds

Lobby Options
• Join-In-Progress: Allowed
• Intermission: Disabled
9.3.2. Search and Destroy

Game Rules
• Round Length: 1.5 Minutes
• Score Limit: 6 Points
• Bomb Timer: 45 Seconds
• Plant Time: 5 Seconds
• Defuse Time: 7.5 Seconds
• Multi Bomb: Disabled
• Switch Sides: Every Round
• Silent Plant: Disabled
• CODCaster: Enabled

General Settings
• Pre-Match Timer: 15 Seconds
20
• Pre-Round Timer: 5 Seconds
• Team Change In-Game: Enabled
• Spectating: Team Only
• Spectating POV: First Person Only
• Killcam: Enabled
• Mini-Map: Normal
• Battle Chatter: Disabled
• Announcer: Enabled

Spawn Settings
• Respawn Delay: None
• Force Respawn: Enabled
• Wave Spawn Delay: Disabled
• Suicide Penalty: None
• Team Kill Penalty: None

Health and Damage
• Hardcore Mode: Disabled
• Health: Normal
• Health Regeneration: Normal
• Friendly Fire: Enabled
• Number of Lives: 1 Life
• Teamkill Kick Limit: Unlimited
• Headshots Only: Disabled
• Explosive Delay: 7.5 Seconds
• Scorestreak Delay: 15 Seconds

Lobby Options
• Join-In-Progress: Allowed
• Intermission: Disabled
9.3.3. Capture the Flag

Game Rules
• Time Limit: 10 Minutes
• Capture Limit: Unlimited
• Winning Conditions: Flag Captures
• Auto Return Time: 30 Seconds
• Pickup Time: None
• Enemy Carrier: Delayed
• Extra Time: 1 Minute
• CODCaster: Enabled

General Settings
• Pre-Match Timer: 15 Seconds
• Pre-Round Timer: 5 Seconds
• Team Change In-Game: Enabled
• Spectating: Team Only
• Spectating POV: First Person Only
• Killcam: Enabled
• Mini-Map: Normal
• Battle Chatter: Disabled
• Announcer: Enabled

Spawn Settings
• Respawn Delay: 7.5 Seconds
• Force Respawn: Enabled
• Wave Spawn Delay: Disabled
• Suicide Penalty: None
• Team Kill Penalty: None

Health and Damage
• Hardcore Mode: Disabled
• Health: Normal
• Health Regeneration: Normal
• Friendly Fire: Enabled
• Number of Lives: Unlimited
• Teamkill Kick Limit: Unlimited
• Headshots Only: Disabled
• Explosive Delay: 7.5 Seconds
• Scorestreak Delay: 15 Seconds

Lobby Options
• Join-In-Progress: Allowed
• Intermission: Disabled
9.4. Restrictions
9.4.1. Weapons
• Lewis
• MG 15
• Bren
• MG 42

9.4.2. Attachments
• High Caliber
• Rapid Fire
• Full Metal Jacket

9.4.3. Scorestreaks
• Recon Aircraft
• Counter Recon Aircraft
• Care Package
• Emergency Airdrop
• Paratroopers
• Molotov Cocktail

9.4.4. Basic Trainings
• Espionage
• Launched
• Requisitions
• Instincts
• Rifleman
• Lookout
• Ordnance
• Concussed
• Bang

9.4.5. Equipment
• S-Mine 44
• Satchel Charge

9.4.6. Turrets
Players may not utilize Turrets.

9.4.7. Incendiary Shells
Players may not utilize Incendiary Shells while using shotguns.

9.5. Game Draws

In the case that a Game ends in a draw, both teams ending with the same score, the Game
will be restarted on the same Map and Mode

[Edited on 01/30/18 @ 5:42PM]


Johnna Koonce
Carolina Games Summit
Executive Producer

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