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Forums > Tournament Info > 2020 Overwatch 6v6 Rules
2020 Overwatch 6v6 Rules
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meeveret

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Post Date: 01/15/20 @ 12:43AM Topic: 2020 Overwatch 6v6 Rules

Please note that this is a two-day tournament. It begins Friday night and will continue Saturday morning.

It is normal to be unable to register your team for day two, simply register for day one and that is all that your team needs to do.

Official Rules

1. Overwatch and Format

1.1. Player Eligibility
All players participating in Overwatch competitions must enter their Overwatch BattleTag game ID. The game account is needed to invite players into a custom match and to check if the correct player is playing.

1.2. Team and Player Names
Only registered team members are allowed to play for a team. Playing in any matches with a ringer is prohibited. (See “Ringing/Faking” in the Global Rules) Players and teams must compete under their officially registered Overwatch team names and Nicknames during all official matches.

1.3. Roster
Team rosters must consist of at least the minimum amount of players required to participate, which is six players. Teams are only allowed to play with players on their roster with a registered game account. All roster changes must be made prior to the start of the tournament.

1.4. Game version
The tournament will be played on the newest version of the game. All updates will be installed prior to the start of the tournament.

1.5. Technical Issues
Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.

1.6. Disqualification
To keep tournaments as efficient as possible, CGS reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios, both teams may be affected. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event.


2. Overwatch Tournament Rules

2.1. Overwatch Tournament Format

2.1.1. Match Settings
* Rule set: Competitive
* Game mode:
* Start of the tournament - quarterfinals: Best of One
* Quarterfinals & semifinals: Best of Three
* Finals: Best of Five
* Map rotation: Single map
* Return to lobby: After a game
* The higher seed starts the map veto
* Hero selection limit: 1 per team
* All heroes are currently allowed
* Disable kill cam: On
General Rules:
* In case of a tie on Assault, Hybrid or Escort a preset Best of One Control map is to be played. The team that captures the first objective fully, on the first point of the control map will win the tied map.
Please note: Control maps picked in from the map pool are to be played as a Best of Three
* Recordings and/or screenshots from each round are required

2.2. Pause
* In matches, it is forbidden to use the pause without an obvious reason, such as player disconnects. Custom game host/moderator have to pause the game immediately when a team requests it in chat.
* Team that requested pause need to announce the reason before or immediately after a pause.
* Each team is granted a total of 10 minutes pause time during the match.
* When resuming the game from pause, both teams need to confirm in chat that they are ready to continue.
* If total pause time of 10 minutes runs out, the game has to be resumed, no matter if the issue got fixed or not. If one team refuses to resume the game, the opposing team will receive a default win.
* Admins hold the right to request teams to pause during the match in case of any other issues, and the time used to pause the match will not count for the team it was requested to.
* Abusing the pause time can lead to punishment or direct team disqualification. Screenshots to prove of the abuse have to be uploaded into the match page.

2.3. Map Pick/Veto
Unless otherwise specified, the map pick/veto rules are as follows:
* The highest seeded team will be chosen to start the pick & ban phase
* Contestants ban maps until the number of maps needed.
* Maps are played in the order they were picked.

2.4. Custom Match Settings

2.4.1. Rule Set
* Rule set: Competitive

2.4.2. Map Options
* Map rotation: After a game
* Map order: Single Map
* Return to lobby: After a game

2.4.3. Maps
* Disable all maps except for the map that is to be played.

2.4.4. Hero Options
* Hero selection limit: 1 per team
* Role selection limit: 2 per team
* Allow Hero Switching: On
* Respawn as random hero: Off

2.4.5. Heroes
* All heroes are to be set as "on" unless otherwise instructed.

2.4.6. Gameplay Options
* High bandwidth: On
* Control game mode format: Best of 3
* Health modifier: 100%
* Damage modifier: 100%
* Healing modifier: 100%
* Ultimate charge rate modifier: 100%
* Respawn time modifier: 100%
* Ability cooldown modifier: 100%
* Disable skins: Off
* Disable health bars: Off
* Disable kill cam: On
* Disable kill feed: Off
* Headshots only: Off

2.4.7. Team Options
* Team balancing: Off
* When balancing occurs: After a mirror match

2.5. Game preparations
Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to disqualification by admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.

2.6. Substitute Players
Substitutes are allowed to play for your team during the tournament, starting with the next map. Substitutes cannot begin playing on a map that has already been started. Keep in mind that the substitute must have been on the team roster before the cup started or unless permitted by the admin.

2.7. No show
If a participant is not ready to play 15 minutes after the scheduled match time, please report to your admin. This is the fastest way to get your match checked to move on to the next round.

2.8. Number of players
Matches should be played as example in 6on6 with 12 players, if a side is missing a player the match can be played with less people but only if both teams agree.

2.9. Disconnects
In the case that a player(s) disconnects or leaves, the team is allowed to continue to play the match at a disadvantage.

2.10. Forfeit
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.

2.11. Protests
If a match was incorrectly reported by your opponents, your team has 10 minutes to protest the report. Match protests must include media evidence clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes.

2.12. Audience
Observers are allowed be present during the time of the tournament (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than CGS admins.

2.13. Peripherals
Players are allowed to use any peripherals, such as console controllers, to participate in the tournament as long as they’ve not been modded and have been inspected.

*RULES ARE ALWAYS SUBJECT TO CHANGE


[Edited on 08/29/21 @ 9:32AM]


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