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Forums > Tournament Info > 2025 Playthrough GT7 Rules
Sticky topic 2025 Playthrough GT7 Rules
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ChipReese
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2024 PGC
2025 SFGE

Posts: 4
Post Date: 08/10/25 @ 9:28PM Topic: 2025 Playthrough GT7 Rules

YOU MUST JOIN OUR DISCORD TO MONITOR Qualifier Times.

Join our Gran Turismo Channel for updates!
Click The Discord Link Below

https://discord.gg/aUN7aCdUeT

Qualifying attempt per day

You will have plenty of time to run practice laps to get a warm-up.

When you are ready to qualify let a staff member know.

Qualifier settings

Car, Track & Weather Settings

• Track: Watkins Glen

• Car: Ford Mustang Gr.3

• Qualifying time 4 laps

• Weather: Preset (S 04)

• Time of Day: Late Morning

•Equal Conditions Mode: On



Qualifier Settings

•Qualifying Time: 10 Minutes

•Visible Damage: OFF

•Mechanical Damage: OFF

•Tire Wear Rate: N.A.

Fuel Wear Rate: N.A.

•Slipstream Strength: Real

•Grip Reduction Off Track: Real
•Qualifier Finish Delay: 140 sec.



Penalty Settings

•Shortcut Penalty: Weak

• Wall Collision Penalty: Off

•Car Collision Penalty: Off

• Pit Lane Cut Penalty: Off
•Flag Rules: OFF

*All Qualifying times will be set using Racing Mediums


FINALS

Playthrough GC Amateur Showdown Round 1

Room Mode- Practice/Race

*Grid set based on top times set during Qualifier Days 1 and 2

Car, Track & Weather Settings

Track: Watkins Glen(full course)

Number of Laps: 6

Car: Ford Mustang Gr.3

Weather: Custom(Random)

Time of Day: Late Morning

Variable Time speed rate: 4x


Race Settings


Start Type: Rolling

BOP: ON

Brake Balance: Adjustable

Visible Damage: OFF

Mechanical Damage: OFF

Tire Wear Rate: 2x

Fuel Wear Rate: 2x

Tire requirements: RM (Racing Mediums)

Tire availability: RM (Racing Mediums)

Slipstream Strength: Real

Grip Reduction Off Track: Real

Race Finish Delay: 140 seconds



Penalty Settings

Shortcut Penalty: Weak

Wall Collision Penalty: Off

Car Collision Penalty: Off

Pit Lane Cut Penalty: Off


Playthrough GC Amateur Showdown Round 2

Only Changes are as follows…

Reverse Grid based on round 1 finishing order to decide start order for 2nd race.
7 laps

Most points determines the 6 who move on to Pro-Am Final

Point Structure
1st- 20
2nd- 17
3rd- 14
4th- 11
5th- 9
6th- 7
7th- 5
8th- 3

Any Point ties after 2 rounds will be settled by the driver with the fastest lap posted in either of the first 2 rounds.



Playthrough GC Pro-Am FINALS


Room Mode- Practice/Qualifier/Race

Car, Track & Weather Settings

Track: Watkins Glen(full course)

Number of Laps: 15

Car: Ford Mustang Gr.3

Weather: Custom(Random)

Time of Day: Afternoon

Variable Time speed rate: 4x



Qualifier Settings

Start Type: Grid Start
Time Limit: 5 minutes
Tire Wear: N.A.
Fuel Wear: N.A.
Qualifying finish delay: 140 seconds



Race Settings


Start Type: Grid Start

BOP: ON

Brake Balance: Adjustable

Visible Damage: OFF

Mechanical Damage: OFF

Tire Wear Rate: 3x

Fuel Wear Rate: 2x

Tire requirements: RM & RS (Racing Mediums & Racing Softs)

Tire availability: RM & RS (Racing Mediums & Racing Softs)

Slipstream Strength: Real

Grip Reduction Off Track: Real

Race Finish Delay: 140 seconds



Penalty Settings

Shortcut Penalty: Weak

Wall Collision Penalty: Off

Car Collision Penalty: Off

Pit Lane Cut Penalty: Off


[Edited on 08/11/25 @ 1:01AM]
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