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Forums > Tournament Info > 2012 Escapist Expo Offical Halo Reach 4v4 Tournement Rules
2012 Escapist Expo Offical Halo Reach 4v4 Tournement Rules
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erockwashere

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Post Date: 09/07/12 @ 8:17PM Topic: 2012 Escapist Expo Offical Halo Reach 4v4 Tournement Rules

The 2012 Escapist Expo in Durham, NC on September 14th-16th will host a Halo Reach 4v4 Tournament. This is a 3 day expo event, all participants must purchase a $30 3-Day-Pass or a $15 1-Day-Pass to enter the expo and participate in tournaments. Tournament registration is first come first serve. Halo Reach also has a $10 entrance fee.


General Rules
- Tournament will be a single elimination 64 teams max.
- All players will be provided a controller and headset. Players can bring their own equipment but is subject to approval. Tournament directors reserve the right to deny the use of anything suspected of proving an unfair competitive advantage.
- If players wish to have a coach during the tournament, they must designate one before the tournament begins and verify it with the tournament director. Once the tournament begins, players may not bring in a coach.
- Any sign of cheating will result in a forfeit of the game and/or disqualification from the tournament.
- Any type of threats, violence, or excessive trash talking will not be tolerated, players will be given one warning, if it continues it will result in a forfeit and/or disqualification.
- Teams will be given a 5 minute grace period to show and prepare for a match. Teams not present or go over allotted time will forfeit.
- Any complications such as disc freeze, power outage, etc. The match will be replayed, however if there are intentional disconnections, such as rage quitting, either the player or team is subject to disqualification.
- No warm up matches will be allowed while the tournament is being held.
- Tournament directors have spectating priority and any other spectators must comply.
- Tournament directors hold the right to change rules based on fair evaluation.

Game Settings
- All game types will be ZBNS (Zero Bloom/No Sprint)
- Matches will be use the following ten ZBNS v6 maps for this tournament:

MLG The Pit v6.1
MLG Sanctuary v6.1
MLG Nexus v6
MLG Oasis v6
MLG Zealot v6
MLG Countdown v6

MLG Team Slayer ZBNS
- Countdown
- Oasis
- Sanctuary
- Zealot
- The Pit (Final Only)

MLG 5 Flag ZBNS (with return)
- Countdown
- Zealot

(3rd Place Consolation Round Only) MLG 5 Flag ZBNS (with 15 sec Flag reset)
- The Pit

MLG 3 Flag ZBNS (with 15 sec Flag reset)
- Sanctuary

MLG KOTH ZBNS
- Oasis
- Nexus

To download all maps and game types go here.*
http://www.bungie.net/Stats/Reach/FileShare.aspx?player=Kalvin%20FTW
On Xbox, File Share Search: Kalvin FTW*

*Please note that even if CGS is in the game type name for downloading there is no change at all from the MLG setting it is the same thing.

Order of Play

Round 1 - Top 64
Round 2 - Top 32
Round 3 - Top 16
Round 4 – Top 8
Round 5 – Top 4
Consolation 1 - Losers from Round 5 to determine 3rd Place Finisher.
Round 6 - Top 2 (Finals)

Game types played per round

Round 1
-Game 1 - Slayer on Zealot

Round 2
-Game 1 - Slayer on Countdown
-Game 2 - CTF on Countdown
-Game 3 - Slayer on Zealot

Round 3
-Game 1 - Slayer on Sanctuary
-Game 2 - CTF on Sanctuary
-Game 3 - Slayer on Oasis

Round 4
-Game 1 – Slayer on Zealot
-Game 2 – CTF on Zealot
-Game3 – Slayer on Countdown

Round 5
-Game 1 – Slayer on Oasis
-Game 2 – CTF on Countdown
-Game 3 – Slayer on Countdown

3rd Place Consolation round
-Game 1 - CTF on The Pit
-Game 2 - Slayer on Countdown
-Game 3 - King on Oasis

Round 6
-Game 1 - King on Nexus
-Game 2 - Slayer on Sanctuary
-Game 3 - CTF on Countdown
-Game 4 - CTF on Zealot
-Game 5 - Slayer on The Pit

[Edited on 10/31/12 @ 4:29PM]


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