KilanaAnn
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Goldsboro Posts: 52 |
General
Game Type: Unranked
Fatigue: Off
Injuries: Off
Even Teams: Off
Quarter Length: 6 Minutes
Game Skill: All Madden
Game Speed: Normal
Accelerated Clock: 20 Seconds
Allowed Teams
Any Current 2017 Team (No Retro Teams)
Bracket Play
Single Elimination: After losing a Match, Teams will be eliminated from the Bracket.
Default Start Time: All Round 1 Matches have the same default start time. After Round 1, all Matches have a unique default start time that is dependent upon the time at which the Teams’ previous Round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
Double Forfeit: If a Match is not played and neither Team submits a Ticket requesting the Forfeit win, or both Teams otherwise Forfeit a Game/Match, the Game/Match win will be awarded to the higher seeded Team.
Seeding: Teams will be randomly seeded at of the close of Registration. Seeds are done in ascending order. Seed one is the highest seed.
Hosting
Definition: The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used.
Host and Side Choice for each Game: The higher seeded team at match time must host and have choice of home or away.
Procedure: Hosting Players should create the Custom Game. As the hosting Team changes over the course of a Match, the new hosting Player should leave the Custom Game and create a new one.
Finish Games: If a player’s connection to the server becomes unreasonable during a game, the Game must still be played. The lag incident should be reported to tournament support immediately following that game.
Incorrect Ending: If the Host incorrectly ends a Game, their Team may Forfeit the Game.
All Matches
Match Length: All Matches will be Best of 1 Game.
Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun. If a Match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of a Tournament Official. Teams may delay a Match between Games for up to five minutes. Teams can request that a Tournament Official enforce this five minute time limit. After five minutes of a Tournament Official enforced delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.
Minimum Required Players: Teams must have all players present in order to start a game. A Team will Forfeit the Match if they are missing a one player by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
Disconnections: If a player disconnects before the first 30 seconds or first point scored, the game must be restarted. If a Player disconnects from a game after the first 30 seconds or after the first point, the Game will be resumed at the closest possible point. Teams will retain the same number of Time Outs. The scores of the will be combined to obtain the overall game score.
Playbooks: Custom playbooks are not permitted to be used for any tournament match.
Reporting
No Shows: No Shows must be verified by a Tournament Official. In order to contact a Tournament Official.
Time Limit: Both teams must report the Match results within 10 minutes of its completion. Failure to report the Match results on time may result in a Forfeit.
Report Match Score: To report the Match results, Teams must report the Match Score accurately, with overall Games won being reported. For example, the Match Score can be reported as 2-0, 2-1, 3-0, 3-1, or 3-2 depending upon the Match length. Reporting the individual points for each Game is optional.
Cheating: Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a Forfeit of a Game, Match. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a Tournament Official. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.
Screenshots: At least one member of each Team should take a Screenshot(s) of each Game’s results in case proof is needed for a dispute. Screenshots should be clearly visible and contain the Game Score, all Players on both Teams, and a time stamp.
Concessions: Teams may request that they be allowed to concede victory of a Game. Teams may request that their opponent not receive a Forfeit penalty. A Tournament Official must be contacted with these requests.
[Edited on 01/13/19 @ 2:39PM] |
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